![]() “The three must act as one,” says the book, but nothing is settled for the relationships you can either create or tear apart with these decisions. The remaining exiles at their side will not be joining but rather helping them to achieve freedom. Something that you are not told, however, is that you as a Reader get to decide who will get the chance to return home. Unlike the regular rites, these are your key to leave the Downside. Both the book and the stars guide your way towards the rites, leading you to face other triumvirates, until you are eventually given the opportunity to participate in a Liberation Rite. From that moment you become their guide thanks to your ability to read and comprehend the Book of Rites the same forbidden knowledge that sent you to the Downside in the first place. In Pyre you command an exile left at the brink of death, who is rescued by long forgotten triumvirate called The Nightwings. Since then, people like to think that they gave their life so the rest could live free a phrase that is always present in the game, and serves as the perfect example to illustrate how Pyre embraces failure. And, one night, the stars started to serve as guidance, giving birth to the Rites in the process. The group increased its numbers by meeting fellow exiles along the way, each with their own backgrounds and tales to share. The treasure later became the key element in the Rites, and the pursuers were named Murr’s scribes, who became one alongside them in the process. They could not bear to hurt him, but by disobeying their initial orders, the group condemned itself to a life of exile in the Downside. Instead of the infamous emperor who deceived them, they found a changed man in body, mind and soul. He was accused and pursued for abandoning his reign in order to search a treasure called the Celestial Orb but in the end, he was given a second chance. Stories tell that Soliam Murr, first of the eight Scribes once ruled the Empire of Sahr, but cared only for himself during his command.
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